On Thursday, 12 November 2015 17:39:28 UTC, Leif Theden wrote: > > AFAIK, there is no GUI library for pyglet, so if you plan on doing that, > you'll certainly be doing a lot of manual work there. > > It going to be a simple industrial style GUI with big buttons and some screens, and no windows, on a touch screen, with a little 'pretty' added in with some tests. That's the way the shop floor likes it. Might not end up using pyglet, but it's a good candidate for what the 'client' wants to do. Besides, Sublime text managed it to great effect, in a surprisingly simple way, apart of course from the text rendering which is another story.
Shaders could be used of varying version for different cards with fallback for Sprites. It might be a good way of building a base by which to introduce more shader goodness at a later day, with an eventual transition to OpenGL 3.2+ in a similar way to Orge3d does with it's "techniques" (or used to do when I looked last). But as you say probably needs a few more people to work on that sort of thing. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
