On Thursday, 12 November 2015 17:39:28 UTC, Leif Theden wrote:
>
> AFAIK, there is no GUI library for pyglet, so if you plan on doing that, 
> you'll certainly be doing a lot of manual work there.
>
>
It going to be a simple industrial style GUI with big buttons and some 
screens, and no windows, on a touch screen, with a little 'pretty' added in 
with some tests. That's the way the shop floor likes it. Might not end up 
using pyglet, but it's a good candidate for what the 'client' wants to do. 
Besides, Sublime text managed it to great effect, in a surprisingly simple 
way, apart of course from the text rendering which is another story.


Shaders could be used of varying version for different cards with fallback 
for Sprites. It might be a good way of building a base by which to 
introduce more shader goodness at a later day, with an eventual transition 
to OpenGL 3.2+ in a similar way to Orge3d does with it's "techniques" (or 
used to do when I looked last). But as you say probably needs a few more 
people to work on that sort of thing.

 

 

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