Works beautifully, thanks!

On Thursday, December 3, 2015 at 2:09:08 PM UTC-6, [email protected] wrote:
>
> Have you tried disabling anti-aliasing/bi-linear filtering on the target 
> texture(s) before drawing?
>
>
> self.texture = pyglet.image.load('texture.png').get_texture()
>
> #disable anti-aliasing/bilinear-filtering on texture
> glTexParameteri(self.texture.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
> glTexParameteri(self.texture.target, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
>
>
>
>

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