Works beautifully, thanks! On Thursday, December 3, 2015 at 2:09:08 PM UTC-6, [email protected] wrote: > > Have you tried disabling anti-aliasing/bi-linear filtering on the target > texture(s) before drawing? > > > self.texture = pyglet.image.load('texture.png').get_texture() > > #disable anti-aliasing/bilinear-filtering on texture > glTexParameteri(self.texture.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST) > glTexParameteri(self.texture.target, GL_TEXTURE_MIN_FILTER, GL_NEAREST) > > > >
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