But unfortunately, I was too hasty in thinking I had solved the choppy 
scrolling problem. It's still very bad at higher scrolling speeds. Is there 
a way around this issue? This answer 
<http://gamedev.stackexchange.com/questions/11530/problem-with-scrolling-background-in-one-opengl-loop>
 
from SE suggests adding glFinish before swapping buffers, but I'm not sure 
where in pyglet's source code the actual buffer-swapping magic happens. 
Also, it may be that the issue isn't in OpenGL at all, but just arises 
because camera updates aren't synced with on_draw calls. I don't know how 
to fix that in pyglet's framework, however.

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