Hi all, I've found that scrolling around a 2D map is unacceptably choppy in the default mode, so I enabled sub-pixel rendering. However, if I use non-integer values for coordinates in gluLookAt (necessary for smooth scrolling), 1 pixel gaps appear that outline the tiled sprites. This is true even if I overlap the sprites (I tried overlapping by up to three pixels). Is there a way around this?
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