Hi Josh, 

I've been poking through your code, looking at Batch support. Was there a 
roadblock you ran into with OrderedDomain migration support, or you just 
skipped that for now? 

-Ben

On Wednesday, November 2, 2016 at 1:48:04 AM UTC+9, Josh wrote:
>
> Hi Benjamin,
>
> When you say solid and translucent textures, are you assuming that the 
> entire texture is one or the other? The problem I had that I couldn't solve 
> with depth-invariant rendering order was with sprites that mix the two. 
> This is actually a much more common use case than it sounds: any 
> antialiased sprite that isn't a perfect rectangle will have translucent 
> boundaries. When I try to render these using depth testing and alpha 
> threshholding with these sprites, I wind up with really hideous artifacts 
> at the outlines. Did you find a solution to this? I would love to learn 
> more.
>

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to pyglet-users+unsubscr...@googlegroups.com.
To post to this group, send email to pyglet-users@googlegroups.com.
Visit this group at https://groups.google.com/group/pyglet-users.
For more options, visit https://groups.google.com/d/optout.

Reply via email to