Hi Josh, I've been poking through your code, looking at Batch support. Was there a roadblock you ran into with OrderedDomain migration support, or you just skipped that for now?
-Ben On Wednesday, November 2, 2016 at 1:48:04 AM UTC+9, Josh wrote: > > Hi Benjamin, > > When you say solid and translucent textures, are you assuming that the > entire texture is one or the other? The problem I had that I couldn't solve > with depth-invariant rendering order was with sprites that mix the two. > This is actually a much more common use case than it sounds: any > antialiased sprite that isn't a perfect rectangle will have translucent > boundaries. When I try to render these using depth testing and alpha > threshholding with these sprites, I wind up with really hideous artifacts > at the outlines. Did you find a solution to this? I would love to learn > more. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.