That makes sense. I wonder if there is a better way to do it though, since 
It seems like this can be a little overkill with high frequency input 
devices like mice or analog joysticks. I'll have to check that out at some 
point. 


On Tuesday, January 17, 2017 at 10:21:35 AM UTC+9, swiftcoder wrote:
>
> If you aren't re rendering the screen on a timer, it's really handy to 
> make your UI interactive :)
> On Mon, Jan 16, 2017 at 4:19 PM Benjamin Moran <benmo...@gmail.com 
> <javascript:>> wrote:
>
>> I wonder what the original logic was behind flipping the window buffer 
>> every time input occurs... 
>>
>>
>>
>> On Tuesday, January 17, 2017 at 12:30:11 AM UTC+9, Peter Schmidt wrote:
>>>
>>> @DXsmiley
>>> Hmm, honestly, just the "window.invalid=False" seemed to do the trick, 
>>> without needing to do anything else.  Using window.flip() made the frame 
>>> rate constant but at 30FPS.  This is working smoothly now, so I'd say this 
>>> is solved.
>>>
>>> Thanks a lot!
>>>
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