Hello,

I have written a pyglet game.
Technically all is OK. ;-)

Now, I did a deploy with PyInstaller/cx_freeze and noticed that pyglet uses 
a huge amount of python std. libraries.
How should I proceed with copyright notices now?

Should I go through all modules (of the python std. libraries ) and catch 
the copyright lines into a license.txt ( which I place into the EXE 
directory) ?

Thanks.
best regards,
flow

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