Hello, I have written a pyglet game. Technically all is OK. ;-)
Now, I did a deploy with PyInstaller/cx_freeze and noticed that pyglet uses a huge amount of python std. libraries. How should I proceed with copyright notices now? Should I go through all modules (of the python std. libraries ) and catch the copyright lines into a license.txt ( which I place into the EXE directory) ? Thanks. best regards, flow -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
