ok, thanks. 2018-06-05 10:02 GMT+02:00 Petr Viktorin <[email protected]>:
> > > On 06/04/18 19:32, 'flow flow' via pyglet-users wrote: > >> Hello, >> >> I have written a pyglet game. >> Technically all is OK. ;-) >> >> Now, I did a deploy with PyInstaller/cx_freeze and noticed that pyglet >> uses a huge amount of python std. libraries. >> How should I proceed with copyright notices now? >> >> Should I go through all modules (of the python std. libraries ) and catch >> the copyright lines into a license.txt ( which I place into the EXE >> directory) ? >> >> > Hello! > The Python standard library (modules documented in [0]) is under the > Python license (available at [1]). > IANAL, but you should be fine getting the raw text [2] and include that > with your software. > > [0] https://docs.python.org/3/library/index.html > [1] https://docs.python.org/3/license.html > [2] https://raw.githubusercontent.com/python/cpython/3.6/Doc/license.rst > > > -- > You received this message because you are subscribed to a topic in the > Google Groups "pyglet-users" group. > To unsubscribe from this topic, visit https://groups.google.com/d/to > pic/pyglet-users/hYBqWogXXmE/unsubscribe. > To unsubscribe from this group and all its topics, send an email to > [email protected]. > To post to this group, send email to [email protected]. > Visit this group at https://groups.google.com/group/pyglet-users. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
