On 06/04/18 19:32, 'flow flow' via pyglet-users wrote:
Hello,
I have written a pyglet game.
Technically all is OK. ;-)
Now, I did a deploy with PyInstaller/cx_freeze and noticed that pyglet
uses a huge amount of python std. libraries.
How should I proceed with copyright notices now?
Should I go through all modules (of the python std. libraries ) and
catch the copyright lines into a license.txt ( which I place into the
EXE directory) ?
Hello!
The Python standard library (modules documented in [0]) is under the
Python license (available at [1]).
IANAL, but you should be fine getting the raw text [2] and include that
with your software.
[0] https://docs.python.org/3/library/index.html
[1] https://docs.python.org/3/license.html
[2] https://raw.githubusercontent.com/python/cpython/3.6/Doc/license.rst
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