Hi Jay,

I had to build SDL from tarball source -- the RPM wouldn't even
./configure, much less build a binary (which was my preferred
approach).

Building it required installing slang-devel and smpeg-devel, both of
which were in the SuSE 9.3 collection, and, I don't *think*, anything
else.

Quite a few people have had the same problem on FC and SuSE. There are some instructions on the installation page of the website but it doesn't mention slang-devel. Note to self.

I note that it doesn't handle full-screen well (1280x1024), speedwise;
is there something I should be doing there?

The CPU horsepower is heavily affected by the display update rate, I think v0.4 went out with a default 60 frames per second. I've lowered this to 10fps in CVS. To lower it in your installation, search for "fps" in pycdg.py.

Will also committed a mod in CVS to use hardware acceleration if available in full-screen mode - sounds like it would be worth giving that a go as well.

What speed CPU are you using by the way?

My production environment will be a little tiny window on my KJ
display, and probably 640x480x8 on the playback monitor (are we doing
dual-monitor yet?  Or will I have to do an X-splice somehow?); will
that be fast enough to keep up?

I made a development version that allows you to send to another X display, but not dual-display yet. Dual-display is going to need some architectural changes... something like a single audio playback and syncing module that sends the display data to other display processes. There's no built-in support in pygame for selecting X displays so it would mean running a new python process with DISPLAY= in front.

And, finally, I note that my rip was kinda messy.  Will cdparanoia
properly extract the subcode?  Is there error correction *on* the
subcode?  Or am I going to have to preview all 4000 tracks before I
turn them lose?

cdrdao defaults to the highest read speed, which I've found can introduce errors. One of the recent versions introduced something like a --read-speed option so you can get better quality rips.

Let me know how you get on with the lower update rate. If that helps I'll put out a new release pronto. There have been a few other bugfixes that I'd like to get released as well, plus the new release could be distro-package-manager-ready. Then we can move on to the small matter of pitch-shifting etc.

Cheers,
Kelvin.


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