On Tue, Dec 13, 2005 at 11:00:25PM +0000, Kelvin Lawson wrote:
> OK chaps I've knocked up a quick proof of concept. Jay, could you try 
> out the attached pycdg.py please? Basically I've just divided the screen 
> into four segments. I now only do the scaling on the segments that have 
> been updated. I'm not sure how it will pan out, so before I tidy it up 
> and do it properly, could you give this one a go? FPS is set to 30.

I've downloaded it; I'll check it today.  Saw your note about depth;
I'll play with that too.

Cheers,
-- jra
-- 
Jay R. Ashworth                                                [EMAIL PROTECTED]
Designer                          Baylink                             RFC 2100
Ashworth & Associates        The Things I Think                        '87 e24
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        "Space is called 'space' because there's so much *space* there."
                - John Walker, of Fourmilab, on Trek's End


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