On Wednesday, 8 February 2012 17:35:50 UTC, Iain Duncan wrote:
>
> I'll observe that's a straw man that you've brought to the party; no-one 
>> has mentioned any trimming of the docs, simplistically or otherwise.
>>
>  

> That seems like a pretty clear mention of trimming the docs to get rid of 
> the 'esoteric' material to me. The esoteric material absolutely needs to 
> stay, IMHO. A lot of it what makes Pyramid great to advanced developers. It 
> should just be tucked away better somehow.
>

I stand corrected, thank you.

I was nearing the end of a detailed broadly-in-agreement response when a 
stray key fumble caused Chrome to exercise ultimate editorial judgement by 
junking the lot (I'm learning to loathe Unity with a vengeance).

So... broadly, yeah, what you and Mike wrote is more or less where I am 
atm. 

There was some early HCI work done on characterising users of computer help 
systems and this work plays into this situation fairly well. Users can be 
categorised on: i) frequency of interaction and ii) familiarity with the 
domain. Each dimension has 3-point nominal scale [low, medium, high], 
making a 3x3 grid. The results revealed that each combo produces its own 
set of user task requirements, some of which can be resolved merely by a 
shift of emphasis in the mode, some of which can only be resolved by a 
change of mode. It's not something that can be applied precisely, more of a 
frame for thinking about the issues but it works well with both your and 
Mike's posts combined.

Nevertheless, Chris' post focused on intermediate developers, that's where 
he sees a relative weakness in the pedagogical support and that's where he 
sees part of the three months work going. I think his assessment is correct 
and I note the intended focus of resource expenditure. The primary mission 
is an improvement of the pedagogical effectiveness of the Pyramid 
documentation and there's no *a priori* reason why this shouldn't also be 
to the benefit of advanced developers.

It is really useful to have this discussion - it's giving people an 
opportunity to influence the direction and result of the effort.

Cheers,

Graham.

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