Thanks Jared, I have tried the transformations.py script, and here is what I've got: - I get a quaternions from external source (a 3d manipulator) in a classical form: [x,y,z,w] - I use function: quaternion_matrix(quaternion) from transformations.py script:
m = quaternion_matrix([x, y, z, w]) # m is an array of an arrays (4x4) M = [m[0,0], m[0,1], m[0,2], m[0,3], m[1,0], m[1,1], m[1,2], m[1,3], m[2,0], m[2,1], m[2,2], m[2,3], m[3,0], m[3,1], m[3,2], m[3,3]] # so i need to convert it to a vector 16x1 cmd.transform_selection("all", M, homogenous=1) # its time to apply the vector into a transform_selection function; homogenous=0 also doesn't work print M # print works fine ;) But the function transform_selection does not work and I don't really know why, rotation doesn't occur. Maybe it's because the selection is wrong? On the scene I have a CGO (an arrow) and even when I change the selection string from "all" to "arrow" it doesn't rotate either. What exactly is the "selection", could this be a CGO? I have also noticed, that function cmd.rotate(...) works for my CGO "arrow" when I set property object="arrow" and I put some arbitrary "hardcoded" parameters (axis and angle). Maybe the better way would be use this function? But I'm not really sure which function from transformations.py script should I use to convert quaternions to axis and angle params required by cmd.rotate() function... any ideas? Cheers, Pawel T. 2015-08-13 18:34 GMT+02:00 Sampson, Jared <jared.samp...@nyumc.org>: > Hi Paweł - > > Honestly, if you prefer to use matrices, I'd say just go ahead and use > get_object_matrix; I doubt it's going away any time soon. You may want to > use this in combination with transform_selection > <http://www.pymolwiki.org/index.php/Transform_selection>. > > Also maybe check out Christoph Gohlke's transformations.py script > <http://www.pymolwiki.org/index.php/Transformations>. It offers several > tools for manipulating quaternions, matrices, and angle/axis operations. I > think there's also a newer version on his website, which is linked from the > wiki page. > > Cheers, > Jared > > -- > Jared Sampson > Xiangpeng Kong Lab > NYU Langone Medical Center > http://kong.med.nyu.edu/ > > > > > > > On Aug 6, 2015, at 4:04 AM, Paweł Tomaszewski <croov...@gmail.com> wrote: > > Hello, > I've created a CGO in pymol script (a cone) and I need to make some > transformations on it. I've found that it is easier for me to modify a TTT > matrix rather than using translate/rotate functions. > > Documentation says [http://www.pymolwiki.org/index.php/Get_object_matrix] > get_object_matrix is unsupported operation. So how to get/set TTT? > > The problem is, that I get (from external source) position in quaternions > and now I need to make my CGO position equal to those quaternion. How can I > make it work? > > Thanks > Paweł Tomaszewski > > ------------------------------------------------------------------------------ > _______________________________________________ > PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) > Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users > Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net > > > > ------------------------------------------------------------ > This email message, including any attachments, is for the sole use of the > intended recipient(s) and may contain information that is proprietary, > confidential, and exempt from disclosure under applicable law. Any > unauthorized review, use, disclosure, or distribution is prohibited. If you > have received this email in error please notify the sender by return email > and delete the original message. Please note, the recipient should check > this email and any attachments for the presence of viruses. The > organization accepts no liability for any damage caused by any virus > transmitted by this email. > ================================= >
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