Thanks, Jared. I did ultimately find it there. Looks like what I was shooting for isn't likely to be very straightforward. From what I can tell, it doesn't seem that any of the atom information gets passed into RayRender.
--p On 09/23/2016 12:34 PM, Sampson, Jared M. wrote: > Hi Paul - > > The relevant function used for VRML export is RayRenderVRML2() in > layer1/Ray.cpp. > > Cheers, > > Jared > >> On Sep 22, 2016, at 11:43 AM, Paul Paukstelis <shocksofmig...@gmail.com> >> wrote: >> >> Greetings, >> >> I've started playing with 3D printing some ball-and-stick models >> (primarily nucleic acids). I've worked up some Blender scripts to enable >> automatic pinning (e.g. add a small pin to cylinder of the O3'-P bond >> and a correspond hole in the phosphate sphere), however, I'm trying to >> further decrease the amount of user input needed in Blender to >> ultimately export the model parts for printing. One thing that would be >> really useful would be to define some custom child nodes in the VRML >> output (atom names for example) and subsequently input that into Blender >> as custom properties. Could someone point me to the most relevant pymol >> files responsible for VRML output? I did some quick fgrep'ing and didn't >> find too much that was of use. Blender side was pretty easy to >> accomplish so far. >> >> Thanks, >> >> --paul >> >> ------------------------------------------------------------------------------ >> _______________________________________________ >> PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) >> Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users >> Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net ------------------------------------------------------------------------------ _______________________________________________ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net