Hi Jarrett,

I will try that, but don't I need a license for it?

Best,
Petro

On Fri, 6 Feb 2026 at 21:00, Jarrett Johnson <
[email protected]> wrote:

> Hi,
>
> I think there's actually a bug still present in the open-source version
> (which is what conda-forge is based off of)! I see exactly what you're
> observing, and I will file an issue on the Github repository later today.
> If you pull PyMOL from the `schrodinger` conda channel or use the latest
> version from pymol.org, transparency mode 3 should work fine.
>
> Best,
> Jarrett J.
>
> On Fri, Feb 6, 2026 at 2:50 PM Khoroshyy Petro <[email protected]>
> wrote:
>
>> Hi everyone,
>>
>> Thank you for the responses.
>>
>> I am currently using PyMOL version 3.1.0 from conda-forge. I will try the
>> suggested commands to see if they resolve the issue.
>>
>> It occurs to me that the problem might be related to the specific colors
>> used. I haven't tested this in a while, but I don't recall having these
>> issues with the last version of PyMOL 2. I believe I demonstrated this
>> during a course about two years ago, though it is possible my memory is
>> failing me.
>> Is there a way to print out all settings?
>> Best.
>> Petro.
>>
>> Best regards,
>>
>> Petro.
>>
>> On Fri, 6 Feb 2026 at 20:29, Jarrett Johnson <
>> [email protected]> wrote:
>>
>>> Hi Petro,
>>>
>>> I don't think my original reply went through, but can I ask what version
>>> of PyMOL you're using and what exact commands you're using to create the
>>> image? On my end at least, with just pulling up an entry, showing surface,
>>> setting transparency both on cartoon and surface, and setting tmode to 3, I
>>> don't see what you're observing with the latest PyMOL (3.1.6.1).
>>>
>>> Best,
>>> Jarrett J.
>>>
>>> On Fri, Feb 6, 2026 at 2:18 PM Roy, Kushal Raj <[email protected]>
>>> wrote:
>>>
>>>> Hello,
>>>>
>>>> I guess the problem occurs when you make both cartoon + surface
>>>> transparent in real-time with transparency_mode=3, the OpenGL renderer in
>>>> PyMOL simply sucks at compositing multiple transparent objects.
>>>>
>>>>
>>>> try this:
>>>>
>>>>
>>>> set transparency_mode, 1
>>>>
>>>> set backface_cull, 0
>>>> set two_sided_lighting, 1
>>>> unset ray_shadows
>>>>
>>>> then render with
>>>>
>>>> ray
>>>>
>>>> I hope it helps.
>>>>
>>>>
>>>> Cheers!
>>>>
>>>> Kushal Raj Roy
>>>>
>>>>
>>>>
>>>> Get Outlook for iOS <https://aka.ms/o0ukef>
>>>> ------------------------------
>>>> *From:* Khoroshyy Petro <[email protected]>
>>>> *Sent:* Friday, February 6, 2026 12:42:10 PM
>>>> *To:* pymol-users <[email protected]>
>>>> *Subject:* [PyMOL] transparency_mode 3 looks ugly
>>>>
>>>> Hi pymollers,
>>>>
>>>> I hope this mailing list is still active. I have noticed a decrease in
>>>> traffic since AI release, but I hope there are still knowledgeable people.
>>>>
>>>> I am having trouble with transparency rendering when setting both
>>>> cartoon and surface to transparent with transparency_mode set to 3. While
>>>> both surfaces are visible, the resulting image quality is poor. Please see
>>>> link to the picture for reference.
>>>> https://photos.app.goo.gl/corhXXpVmdsytmxg6
>>>> <https://urldefense.com/v3/__https://photos.app.goo.gl/corhXXpVmdsytmxg6__;!!LkSTlj0I!CTMrAviBOj_OX3hjz4gyCljs15ODYJbA8cY62GpxnhBZrHuef3-Z-GYeVvUj-1G6OOWetEFaKSLXxRHxHGiOteg$>
>>>> Could you provide any guidance on how to resolve this?
>>>>
>>>> Best regards,
>>>>
>>>> Petro Khoroshyy
>>>> _______________________________________________
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>>>> Archives: http://www.mail-archive.com/[email protected]
>>>> Unsubscribe:
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>>>
>>>
>>>
>>> --
>>>
>>> *Jarrett Johnson* | Staff Developer, PyMOL
>>>
>>>
>
> --
>
> *Jarrett Johnson* | Staff Developer, PyMOL
>
>
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