On 28/07/10 23:12, Antoine Pitrou wrote:

It should be noted, though, that a full GC can be detrimental to
real-time applications. Kristján has already explained how some of his
software disabled the cyclic GC, and took care of breaking cycles
manually instead.

This worries me, too. I'd be upset if I could no longer write
games in Python that achieve smooth animation because of
unpredictable GC pauses.

--
Greg
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