On Thu, Jul 29, 2010 at 6:53 AM, Greg Ewing <greg.ew...@canterbury.ac.nz> wrote:
> On 28/07/10 23:12, Antoine Pitrou wrote:
>
>> It should be noted, though, that a full GC can be detrimental to
>> real-time applications. Kristján has already explained how some of his
>> software disabled the cyclic GC, and took care of breaking cycles
>> manually instead.
>
> This worries me, too. I'd be upset if I could no longer write
> games in Python that achieve smooth animation because of
> unpredictable GC pauses.
>

There are always concurrent or incremental GCs which do not stop the world.
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