On 2/4/2018 9:49 PM, Guido van Rossum wrote:
A frozen class requires a lot of discipline, since you have to compute
the values of all fields before calling the constructor. A mutable
class allows other initialization patterns, e.g. manually setting some
fields after the instance has been constructed, or having a separate
non-dunder init() method. There may be good reasons for using these
patterns, e.g. the object may be part of a cycle (e.g. parent/child
links in a tree). Or you may just use one of these patterns because
you're a pretty casual coder. Or you're modeling something external.
My point is that once you have one of those patterns in place,
changing your code to avoid them may be difficult. And yet your code
may treat the objects as essentially immutable after the
initialization phase (e.g. a parse tree). So if you create a dataclass
and start coding like that for a while, and much later you need to put
one of these into a set or use it as a dict key, switching to
frozen=True may not be a quick option. And writing a __hash__ method
by hand may feel like a lot of busywork. So this is where
[unsafe_]hash=True would come in handy.
I think naming the flag unsafe_hash should take away most objections,
since it will be clear that this is not a safe thing to do. People who
don't understand the danger are likely to copy a worse solution from
StackOverflow anyway. The docs can point to frozen=True and explain
the danger.
This is an interesting use case. I haven't got the internals knowledge
to know just how just different mutable and immutable classes and
objects are under the hood. But this use case makes me wonder if, even
at the cost of some performance that "normal" immutable classes and
objects might obtain, if it would be possible to use the various
undisciplined initialization patterns as desired, followed by as
declaration "This OBJECT is now immutable" which would calculate its
HASH value, and prevent future mutations of the object?
Yes, I'm aware that the decision for immutability has historically been
done at the class level, not the object level, but in my ignorance of
the internals, I wonder if that is necessary, for performance or more
importantly, for other reasons.
And perhaps the implementation is internally almost like two classes,
one mutable, and the other immutable, and the declaration would convert
the object from one to the other. But if I say more, I'd just be babbling.
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