On Tue, 20 Nov 2012 18:18:17 -0800, frednotbob wrote:
> The problem, in a nutshell, is this: > > When the player starts a new game, make_map() randomly generates level > 'Foo' as the player's starting floor. Floor 'Bar' is similarly > generated as the player descends from 'Foo' to 'Bar. > > Each time the player goes from 'Foo' to 'Bar' (or vice versa), make_map > randomly generates a new layout for either level. > > What I'd like to do is select values from 'levelSeed' and assign them to > the levels that make_map generates so that the player goes back to the > same 'Foo' and 'Bar' each time (at least until the player repopulates > levelSeed with new values by whatever method I eventually decide to > use). Just store a mapping between levels and seeds: levels = {} # starts out blank Now, each time you enter a level, see if there is a seed recorded, and if so, use that. Here I assume each level has a name, and you look up by name. name = "Lock And Load" if name in levels: seed = levels[name] else: # Never seen this level before. seed = pick_a_new_seed_somehow() levels[name] = seed map = make_map(name, seed) # whatever arguments needed redraw(map) -- Steven -- http://mail.python.org/mailman/listinfo/python-list