On Tue, Nov 27, 2012 at 7:17 AM, Prasad, Ramit <ramit.pra...@jpmorgan.com> wrote: > Hmm. I guess most of the games where I remember "regenerating" > enemies are a bit older. Chrono Trigger had enemies that > would regenerate if you left a map screen and came back, but > then again it seems more likely that the enemies were hard > coded and not "generated" at all. Either that or they [games] are > like Diablo/Castlevania where monsters are constantly "generated". > > I still hold the opinion that the seeding behavior depends on the > game. I wonder what Nethack does?
I don't know what Nethack does, but I know Angband - I used to maintain my own variant (never got as far as publishing, though). Levels are generated completely fresh on first entry; if you go down to level 2, then down to level 3, then up to level 2, it'll be a *different* level 2. No seeds get saved. ChrisA -- http://mail.python.org/mailman/listinfo/python-list