When rect A collides with rect B they stick when I am wanting A to bounce off 
of B.  I have tried different methods, but none seem to work.  My source is 
here:  http://pastebin.com/CBYPcubL

The collision code itself is below:
------
# Bounce off of the paddle
if paddle_rect.colliderect(ball_rect):
    y_vel*=-1
    x_vel*=-1
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