On 03/05/2013 23:23, Alex Gardner wrote:
When rect A collides with rect B they stick when I am wanting A to bounce off
of B. I have tried different methods, but none seem to work. My source is
here: http://pastebin.com/CBYPcubL
The collision code itself is below:
------
# Bounce off of the paddle
if paddle_rect.colliderect(ball_rect):
y_vel*=-1
x_vel*=-1
Apart from the other comments, I'm not sure about this line:
y_vel = (math.fabs(2 - x_vel)**2) ** .5
Firstly, instead of math.fabs you could use abs:
y_vel = (abs(2 - x_vel)**2) ** .5
Then again, you're squaring the result, and the square of (2 - x_vel)
will always be positive anyway:
y_vel = ((2 - x_vel)**2) ** .5
You're also calculating getting the square root, for which math.sqrt
would be simpler:
y_vel = math.sqrt((2 - x_vel)**2)
Then again, you're calculating the square root of a squared number, so
you might as well just write:
y_vel = abs(2 - x_vel)
--
http://mail.python.org/mailman/listinfo/python-list