Alex Gardner <agardner...@gmail.com> wrote: > >When rect A collides with rect B they stick when I am wanting A to bounce off >of B. I have tried different methods, but none seem to work. My source is >here: http://pastebin.com/CBYPcubL > >The collision code itself is below: >------ ># Bounce off of the paddle >if paddle_rect.colliderect(ball_rect): > y_vel*=-1 > x_vel*=-1
I haven't looked at the rest of your code, but the lines you have here are going to send the ball back in exactly the direction it came from -- a 180 degree reversal. When a ball hits a paddle at an angle other than head on, only ONE of the velocities is reversed. When you hit a horizontal paddle, only the Y velocity is negated. The ball continues in the same X direction: \ O \ / \/ ======== See? The X velocity continues unchanged until it hits a vertical wall. -- Tim Roberts, t...@probo.com Providenza & Boekelheide, Inc. -- http://mail.python.org/mailman/listinfo/python-list