Roland Plüss, 17.05.2014 18:28: > On 05/17/2014 05:49 PM, Stefan Behnel wrote: >> Roland Plüss, 17.05.2014 17:28: >>> On 05/17/2014 04:01 PM, Stefan Behnel wrote: >>>> Roland Plüss, 17.05.2014 15:49: >>>>> On 05/17/2014 03:26 PM, Stefan Behnel wrote: >>>>>> Roland Plüss, 17.05.2014 15:00: >>>>>>> On 05/17/2014 01:58 PM, Stefan Behnel wrote: >>>>>>>> Roland Plüss, 17.05.2014 02:27: >>>>>>>>> I'm using Python in an embedded situation. In particular I have to >>>>>>>>> load >>>>>>>>> python scripts through a memory interface so regular python module >>>>>>>>> loading can not be used. I got working so far a module loader object >>>>>>>>> I've added using C++ to sys.meta_path . Now I'm totally stuck at the >>>>>>>>> finally loading step. >>>>>>>>> >>>>>>>>> I've got this a C++ loader method "load_module(fullname)" which does >>>>>>>>> load the requested module script files into a null-terminated string. >>>>>>>>> I >>>>>>>>> know that "load_module" has to return the module PyObject*. But I >>>>>>>>> can't >>>>>>>>> get the python source in the c-string into a module PyObject*. >>>>>>>>> [...] >>>>>>>>> Can anybody help how in gods name one is supposed to create a module >>>>>>>>> from an in-memory c-string when called from within load_module (or >>>>>>>>> anywhere)? >>>>>>>> Looks like you want to implement a SourceLoader: >>>>>>>> >>>>>>>> https://docs.python.org/3.4/library/importlib.html#importlib.abc.SourceLoader >>>>>>>> >>>>>>>> I recommend implementing this in Python code instead of C code, though. >>>>>>>> Much easier. Cython can help with the integration between both. >>>>>>> That doesn't work in 2.x, doesn't it? >>>>>> Is there a reason you have to use Py2? >>>>>> >>>>>> Anyway, PEP 302 predates Py3 by a couple of years: >>>>>> >>>>>> http://legacy.python.org/dev/peps/pep-0302/ >>>>> I'm willing to go to Py3 but only if the solution to the problem is >>>>> simpler than getting it fixed in Py2. So some questions first: >>>>> >>>>> - does this importlib stuff you showed there apply to C++ land (I need >>>>> to fully drive it from C++ not Python code)? >>>> As I said, implementing this in Python code is much simpler than doing it >>>> in C/C++ code. Basically, stop where you got the C string and do the rest >>>> in Python. All your C code has to do is to take a module lookup request >>>> from your custom Python module Finder and return a byte string with the >>>> code. Then let your Python code wrap that in a Loader and return it to the >>>> import machinery. >>> I don't get how this is supposed to work. I'm running it as fully >>> embedded Python. There is no main script. The builtin modules are added >>> as C++ bound classes and a user made main script is loaded but not run >>> directly (I'm hooking into a create object). For this purpose I load the >>> script module using C++ code using PyImport_ImportModule(moduleName). At >>> this time the module loading code has to kick in already (I've added >>> this one by C++ too before). The problem is now that in this call I end >>> up in my C++ loader version where there is no Python script involved. I >>> came to the conclusion that I can solve this only by having the C++ end >>> properly load the module. I could add Python code with >>> PyRun_SimpleString but then I'm down to the same problem as before: how >>> to evaluate code so it is attached to a module or type-class? As I >>> understand it the problem is the same as before just pushed around a bit. >> No, just run some Python code (using PyRun_SimpleString() if you have to) >> and let it do whatever you like. Such as, defining a Finder class and >> injecting it into the import hook. Just provide it with the entry point of >> your C++ loader as a (CFunction) object when you execute it, and then let >> it call that function at need whenever the Finder gets executed. >> >> Alternatively, compile your Python integration code with Cython and link it >> into your main program as yet another binary extension module. > > I'm not using Cython so that's out of question. Concerning the injection > how would this work? From the PEP I assume it would have to look like this: > > # CODE # > import sys > class VFSModuleLoader: > def find_module(fullname, path=None): > return self if VFS.exists( vfsPathFromFullname(fullname) ) else None > def load_module(fullname): > sourceCode = VFS.read( vfsPathFromFullname(fullname)) > ??? > # CODE # > > How does ??? work? If I use "eval" I end up with the code inside > VFSModuleLoader.load_modules as context but it should go into the global > context as an own module.
Yeah, well, the import machinery is rather badly exposed in Py2. This got much cleaner in Py3, especially 3.3/3.4. Here's a hacky way to do it in Py2: import imp module = imp.new_module(module_name) module.__importer__ = self exec source_code in module.__dict__ return module Found here: http://hg.python.org/cpython/file/568041fd8090/Lib/imputil.py#l284 You may have to set a couple of more special attributes on the module (__name__? __path__? __package__? others?), but the above should at least work. Stefan -- https://mail.python.org/mailman/listinfo/python-list