On Sat, 22 Oct 2005, Omer Zak wrote:

> On Sun, 2005-10-23 at 01:23 +0200, guy keren wrote:
> > because i wanted the course to be fun, and kids love games - so writing
> > games is the theme of the course. it is much better then writing programs
> > for the sake of learning a programming languageand for the sake of
> > learning programming abstractions with no meaninig and no motivation,
> > that's the general rule in programming courses.
>
> I would like to point out that the current state of art in computer
> games is that it is not possible to write a cool (according to present
> standards of coolness) game in an introductory programming course.
> You'll then promise those children that they'll be able to write
> computer games substantially like the ones they play at home.Then
> they'll be disappointed.

not necessarily. you are forgetting one major point - when you write
something on your own, it looks way cooler then a game that is much more
sophisticated, that you got for free, or for 200 shekels.

the course layout will be unveiled to the pupils already when we begin the
course - they'll not be surprised.

> How about something having to do with robots?With robots you still can
> do pretty cool things after a short course.

and who will buy me those robots? this is an almost zero-budget project -
do you have an idea how i'm going to get robots for free? with the
equipment used to control them via the parallel/serial port? can you help
with getting them?

-- 
guy

"For world domination - press 1,
 or dial 0, and please hold, for the creator." -- nob o. dy

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