On Sat, 22 Oct 2005, Omer Zak wrote: > On Sun, 2005-10-23 at 01:23 +0200, guy keren wrote: > > because i wanted the course to be fun, and kids love games - so writing > > games is the theme of the course. it is much better then writing programs > > for the sake of learning a programming languageand for the sake of > > learning programming abstractions with no meaninig and no motivation, > > that's the general rule in programming courses. > > I would like to point out that the current state of art in computer > games is that it is not possible to write a cool (according to present > standards of coolness) game in an introductory programming course. > You'll then promise those children that they'll be able to write > computer games substantially like the ones they play at home.Then > they'll be disappointed.
not necessarily. you are forgetting one major point - when you write something on your own, it looks way cooler then a game that is much more sophisticated, that you got for free, or for 200 shekels. the course layout will be unveiled to the pupils already when we begin the course - they'll not be surprised. > How about something having to do with robots?With robots you still can > do pretty cool things after a short course. and who will buy me those robots? this is an almost zero-budget project - do you have an idea how i'm going to get robots for free? with the equipment used to control them via the parallel/serial port? can you help with getting them? -- guy "For world domination - press 1, or dial 0, and please hold, for the creator." -- nob o. dy