if you can figure it out, do you think that adding a method getPolyshells()
to the shape object would be a good idea?Calling this method would return a
2d list of faces shells.

So far I didn't found a command that could return the shells without having
to select them in the UI. Maybe it is possible with the API but I am so bad
with the API that I can't figure this one out

thanks

On Thu, Mar 19, 2009 at 2:06 AM, Chad Dombrova <[email protected]> wrote:

>
> that's a tricky one. i'll have to take some time to look it over.
>
> -chad
>
>
> > So I finally took the time to look at pymel ... WOW! I mean WOW! I had
> > no Idea it was this powerful! I knew it would be nice, but not like
> > that. I am extremely impressed and pleased. Great work guys...really
> > great!
> >
> > Now for my question.
> > I am looking at a way of getting all the poly shells from a mesh.  I
> > have this function I did in the standard python for maya that does the
> > following.
> > 1) list all the faces of the mesh,
> > 2) select the first face, grow the selection to shell (using the
> > polySelect(extendToShell=True) function),
> > 3) list the selected faces of that shell
> > 4) store those faces in a list,
> > 5) remove those faces from the list created at #1
> > 6) repeat step 2 to 5 until the first list is empty.
> >
> > It works but the function selects the faces in the UI, and I quite
> > dislike it.
> >
> > Any idea how I could improve that using pymel?
> >
> > Thanks
> >
> > >
>
>
> >
>


-- 
They say, "Evil prevails when good men fail to act." What they ought to say
is, "Evil prevails."
Nicolas Cage as Yuri Orlov in Lord of War.

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