that's a tricky one. i'll have to take some time to look it over. -chad
> So I finally took the time to look at pymel ... WOW! I mean WOW! I had > no Idea it was this powerful! I knew it would be nice, but not like > that. I am extremely impressed and pleased. Great work guys...really > great! > > Now for my question. > I am looking at a way of getting all the poly shells from a mesh. I > have this function I did in the standard python for maya that does the > following. > 1) list all the faces of the mesh, > 2) select the first face, grow the selection to shell (using the > polySelect(extendToShell=True) function), > 3) list the selected faces of that shell > 4) store those faces in a list, > 5) remove those faces from the list created at #1 > 6) repeat step 2 to 5 until the first list is empty. > > It works but the function selects the faces in the UI, and I quite > dislike it. > > Any idea how I could improve that using pymel? > > Thanks > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
