Oh - and it's sort of more complication, but in order to get my undo /
redo working properly, I had to then have my api callback create a
scriptJob (with compressUndo=True) - that way, all the scene-changing
code is done with script level (ie, maya.cmds) code... when I tried to
mix it up by calling my script-level code within the api callback, the
undo would work, but not redo.

- Paul

On Sun, Mar 22, 2009 at 10:16 PM, Paul Molodowitch <[email protected]> wrote:
> Oops... that should probably be:
>
> MEventMessage.addEventCallback("SelectionChanged", selectCallback, userData)
>

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