No... I haven't had to, yet.  To be honest, it scares me a little. ;)
But I'll keep it in mind...

- Paul

On Mon, Mar 23, 2009 at 8:59 AM, Chad Dombrova <chad...@gmail.com> wrote:
>
> by the way, did you try playing with undoInfo -openChunk and -
> closeChunk?  I haven't messed with them, but they are the magic that
> allows you to execute a "for" loop in the script editor and then undo
> the entire loop at once.
>
> -chad
>
>
>
>
> On Mar 23, 2009, at 8:47 AM, Paul Molodowitch wrote:
>
>>
>> Oh - and it's sort of more complication, but in order to get my undo /
>> redo working properly, I had to then have my api callback create a
>> scriptJob (with compressUndo=True) - that way, all the scene-changing
>> code is done with script level (ie, maya.cmds) code... when I tried to
>> mix it up by calling my script-level code within the api callback, the
>> undo would work, but not redo.
>>
>> - Paul
>>
>> On Sun, Mar 22, 2009 at 10:16 PM, Paul Molodowitch
>> <elron...@gmail.com> wrote:
>>> Oops... that should probably be:
>>>
>>> MEventMessage.addEventCallback("SelectionChanged", selectCallback,
>>> userData)
>>>
>>
>> >
>
>
> >
>

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