No... I haven't had to, yet. To be honest, it scares me a little. ;) But I'll keep it in mind...
- Paul On Mon, Mar 23, 2009 at 8:59 AM, Chad Dombrova <chad...@gmail.com> wrote: > > by the way, did you try playing with undoInfo -openChunk and - > closeChunk? I haven't messed with them, but they are the magic that > allows you to execute a "for" loop in the script editor and then undo > the entire loop at once. > > -chad > > > > > On Mar 23, 2009, at 8:47 AM, Paul Molodowitch wrote: > >> >> Oh - and it's sort of more complication, but in order to get my undo / >> redo working properly, I had to then have my api callback create a >> scriptJob (with compressUndo=True) - that way, all the scene-changing >> code is done with script level (ie, maya.cmds) code... when I tried to >> mix it up by calling my script-level code within the api callback, the >> undo would work, but not redo. >> >> - Paul >> >> On Sun, Mar 22, 2009 at 10:16 PM, Paul Molodowitch >> <elron...@gmail.com> wrote: >>> Oops... that should probably be: >>> >>> MEventMessage.addEventCallback("SelectionChanged", selectCallback, >>> userData) >>> >> >> > > > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---