by the way, did you try playing with undoInfo -openChunk and - 
closeChunk?  I haven't messed with them, but they are the magic that  
allows you to execute a "for" loop in the script editor and then undo  
the entire loop at once.

-chad




On Mar 23, 2009, at 8:47 AM, Paul Molodowitch wrote:

>
> Oh - and it's sort of more complication, but in order to get my undo /
> redo working properly, I had to then have my api callback create a
> scriptJob (with compressUndo=True) - that way, all the scene-changing
> code is done with script level (ie, maya.cmds) code... when I tried to
> mix it up by calling my script-level code within the api callback, the
> undo would work, but not redo.
>
> - Paul
>
> On Sun, Mar 22, 2009 at 10:16 PM, Paul Molodowitch  
> <elron...@gmail.com> wrote:
>> Oops... that should probably be:
>>
>> MEventMessage.addEventCallback("SelectionChanged", selectCallback,  
>> userData)
>>
>
> >


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