...also... I don't think isInstanced() is even available in 0.7.10. Are you, perhaps, using 0.9.0 documentation, with 0.7.x code?
Here's a sample of how to use it in 0.9.0: from pymel import * cmds.file(f=1, new=1) cubeTrans, cubeMaker = polyCube() cubeShape = cubeTrans.getShape() cubeDupe = duplicate(cubeTrans)[0] cubeGroup = group(cubeTrans) # Nothing should be instanced - we made a duplicate (copy), not an inst. print "is shape instanced?", cubeShape.isInstanced() print "is transform instanced?", cubeTrans.isInstanced() # Now, shape should be instance, group not cubeInst = instance(cubeTrans)[0] print "is shape instanced?", cubeShape.isInstanced() print "is transform instanced?", cubeTrans.isInstanced() # Now both should be groupInst = instance(cubeGroup)[0] print "is shape instanced?", cubeShape.isInstanced() print "is transform instanced?", cubeTrans.isInstanced() # Delete the shape instance, and it should # still report as instanced - since the group it is part of # is still instanced delete(cubeInst) print "is shape instanced?", cubeShape.isInstanced() print "is transform instanced?", cubeTrans.isInstanced() - Paul On Mon, Mar 23, 2009 at 1:36 PM, Paul Molodowitch <[email protected]> wrote: > 2 notes: > > 1) If you're not already aware, there's a new version of pymel up - > 0.9.0. You can grab it from highend3d. If you were already aware, > and wanted to keep with the 0.7.x branch for compatability, carry > on... ;) > > 2) If you just want a list of all the meshes in your scene, accounting > for all the possible instanced paths, try: > > ls(type='mesh', allPaths=True ) > > > On Mon, Mar 23, 2009 at 12:43 PM, Justin Ball <[email protected]> wrote: >> >> I am having trouble using this command. >> >> I seem not to be prepping the info for the isInstanced() command >> properly. Could someone give me a hand? >> >> Here is just some test code that I am trying to get to respond >> properly. >> >> snip-- >> >> from pymel import * >> >> >> for x in ls(type='mesh'): >> select(x, add=1) #select them >> print "Name: " + x >> print "stripNameSpace: " + x.stripNamespace() >> print "PyNode: " + PyNode(x) >> try: >> a = x.stripNamespace() >> a.isInstanced() >> print "Strip TRUE" >> print a >> except: >> pass >> try: >> p = PyNode(x) >> p.isInstanced() >> print "PyNode TRUE" >> except: >> pass >> >> >> >> print "Exit" >> >> >> --snip >> >> I have tried with both with 0.7.9 and 0.7.10 with still no luck. >> >> What I am trying to do is get the transform information of all the >> objects in a scene. And if I have instanced geo, I need to get it's >> proper transform info in world space since the local space information >> does not provide the additional transform for the group in instanced >> geometry. If someone has a better way of doing this, I am all ears. >> >> Thank you! >> >> >> >> >> > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
