I am still trying to get the best setup running with version 0.9.0  
with the script editor bug.

I was using the line ls(type='mesh', ap=1)

and yes I get all the meshes... but I need their transform information.

and if I have instanced meshs, I am getting just the translation  
information from the transform node.  with is the same for both the  
master and the instance since their transform nodes are the same.

So I was wanting to use the function isInstanced() to tell me if a  
mesh is instanced and could then get the world transform information  
for the transform node and then add that to the transform information.

I am assuming that is right?  Right?

I have lots of geo, that are getting placed into groups and are  
instanced, and then the larger group are instanced as well.  I just  
need to make sure I catch everything.  This is to save out every mesh  
as an OBJ to import them into Nuke. (specific situation)

Thank you!
On Mar 23, 2009, at 4:36 PM, Paul Molodowitch wrote:

>
> 2 notes:
>
> 1) If you're not already aware, there's a new version of pymel up -
> 0.9.0.  You can grab it from highend3d.  If you were already aware,
> and wanted to keep with the 0.7.x branch for compatability, carry
> on... ;)
>
> 2) If you just want a list of all the meshes in your scene, accounting
> for all the possible instanced paths, try:
>
> ls(type='mesh', allPaths=True )
>
>
> On Mon, Mar 23, 2009 at 12:43 PM, Justin Ball  
> <[email protected]> wrote:
>>
>> I am having trouble using this command.
>>
>> I seem not to be prepping the info for the isInstanced() command
>> properly.  Could someone give me a hand?
>>
>> Here is just some test code that I am trying to get to respond
>> properly.
>>
>> snip--
>>
>> from pymel import *
>>
>>
>> for x in ls(type='mesh'):
>>   select(x, add=1) #select them
>>   print "Name: " + x
>>   print "stripNameSpace: " + x.stripNamespace()
>>   print "PyNode: " + PyNode(x)
>>   try:
>>       a = x.stripNamespace()
>>       a.isInstanced()
>>       print "Strip TRUE"
>>       print a
>>   except:
>>       pass
>>   try:
>>       p = PyNode(x)
>>       p.isInstanced()
>>       print "PyNode TRUE"
>>   except:
>>       pass
>>
>>
>>
>> print "Exit"
>>
>>
>> --snip
>>
>> I have tried with both with 0.7.9 and 0.7.10 with still no luck.
>>
>> What I am trying to do is get the transform information of all the
>> objects in a scene.  And if I have instanced geo, I need to get it's
>> proper transform info in world space since the local space  
>> information
>> does not provide the additional transform for the group in instanced
>> geometry.  If someone has a better way of doing this, I am all ears.
>>
>> Thank you!
>>
>>
>>>
>>
>
> >


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