hi deane,
thanks for replying its really detailed and precise (unlike mine).
thing is that i want to create a deformer based on selection of some
(two) polygon mesh
which output third polymesh and deformer is applied over that third
mesh.
I have tried using both postConstructor() and accessoryNodeSetup().
and
it works (but not the way i want though). as if now (just to test my
algo) I named my two
Mesh accordingly, and then put the input connection calls in
postConstructor() method using MSelectionList()
but its not the way i want to give it to users.
All i want is based on selection a new geometry is created and
deformer is applied over it.

and yes i have already created required attributes in initialize()
func.

I also have noticed its better to use postConstructor() as it is
evaluated just after MPxDeformerNode is constructed.

i hope i explained my prob...

many thanks for replying.

sunnyC.

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