hi deane, thanks for replying its really detailed and precise (unlike mine). thing is that i want to create a deformer based on selection of some (two) polygon mesh which output third polymesh and deformer is applied over that third mesh. I have tried using both postConstructor() and accessoryNodeSetup(). and it works (but not the way i want though). as if now (just to test my algo) I named my two Mesh accordingly, and then put the input connection calls in postConstructor() method using MSelectionList() but its not the way i want to give it to users. All i want is based on selection a new geometry is created and deformer is applied over it.
and yes i have already created required attributes in initialize() func. I also have noticed its better to use postConstructor() as it is evaluated just after MPxDeformerNode is constructed. i hope i explained my prob... many thanks for replying. sunnyC. --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
