Hi,
Is there anyway to store maya shading node thumbnail image to a file.
We actually not like to create a sphere and add material and render
becuse we may need 100 of material thubnails in a loop...and this
process is slower and not cleaner. We found this mel command
(swatchDisplayPort)....
import maya.cmds as cmds
window = cmds.window(wh=(256, 256))
cmds.columnLayout()
myShader = cmds.shadingNode('anisotropic', asShader=True)
cmds.swatchDisplayPort( wh=(256, 256), sn=myShader)
cmds.showWindow( window )
But now we are not sure how to store this thumbnail as a image file
without displaying as GUI control.
Thanks
Susanta
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