Ok, it's in IFF :)

Gael Honorez wrote:
> All the shader thumbnails are saved under a hidden directory at the same 
> level than the scene :
> /.mayaSwatches
>
> The format is .swatches, not a clue of real format...
>
>
> [email protected] wrote:
>   
>> Hi,
>> Is there anyway to store maya shading node thumbnail image to a file.
>> We actually not like to create a sphere and add material and render
>> becuse we may need 100 of material thubnails in a loop...and this
>> process is slower and not cleaner. We found this mel command
>> (swatchDisplayPort)....
>>
>> import maya.cmds as cmds
>> window = cmds.window(wh=(256, 256))
>> cmds.columnLayout()
>> myShader = cmds.shadingNode('anisotropic', asShader=True)
>> cmds.swatchDisplayPort( wh=(256, 256), sn=myShader)
>> cmds.showWindow( window )
>>
>> But now we are not sure how to store this thumbnail as a image file
>> without displaying as GUI control.
>>
>> Thanks
>> Susanta
>>
>>     
>>   
>>     
>
> >
>
>   

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