All the shader thumbnails are saved under a hidden directory at the same 
level than the scene :
/.mayaSwatches

The format is .swatches, not a clue of real format...


[email protected] wrote:
> Hi,
> Is there anyway to store maya shading node thumbnail image to a file.
> We actually not like to create a sphere and add material and render
> becuse we may need 100 of material thubnails in a loop...and this
> process is slower and not cleaner. We found this mel command
> (swatchDisplayPort)....
>
> import maya.cmds as cmds
> window = cmds.window(wh=(256, 256))
> cmds.columnLayout()
> myShader = cmds.shadingNode('anisotropic', asShader=True)
> cmds.swatchDisplayPort( wh=(256, 256), sn=myShader)
> cmds.showWindow( window )
>
> But now we are not sure how to store this thumbnail as a image file
> without displaying as GUI control.
>
> Thanks
> Susanta
>
> >
>
>   

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