Thanks!
That's what I needed! I'm getting there!
Now I'm running in a problem that I fear being big. MScriptUtil.

the MFnFluid has a method getColors that as arguments needs 3 float
*&. As I was looking around the group, and in the web, I couldn't find
anything about passing a pointer and reference argument. If I pass it
as

pointerMagic = om.MScriptUtil()
ptr = pointerMagic.asFloatPtr()
ptg = pointerMagic.asFloatPtr()
ptb = pointerMagic.asFloatPtr()

the actual value that each float returns is:
# Result: _b0144915_p_float #


but when I pass these values to getColors():

fluidNode.getColors(ptr,ptg,ptb)

it raises a TypeError:

# TypeError: in method 'MFnFluid_getColors', argument 2 of type 'float
*&' #

Question is:
Any possibilities of pasing a reference as an argument to the
function?

Thanks!!!!!!!
/Fabio





On Aug 19, 12:59 pm, Paul Molodowitch <[email protected]> wrote:
> Ah - you're starting down the path of API programming there.  If you
> haven't already taken a look at them, the basic references to start
> are:
>
> http://download.autodesk.com/us/maya/2009help/API/index.htmlhttp://download.autodesk.com/us/maya/2009help/index.html?url=WS73099c...
>
> Also, robthebloke had a good site on stuff on the api - sadly, it died
> (go to robthebloke.org for a truly touching memorial)... - but
> happily, like a good horror movie sequel, it was brought back to life
> by Macey at:http://nccastaff.bournemouth.ac.uk/jmacey/RobTheBloke/www/
>
> Also, a good book intro to the maya api 
> is:http://www.amazon.com/Complete-Maya-Programming-Extensive-Kaufmann/dp...
>
> Just to get you started: according to the maya docs
> (http://download.autodesk.com/us/maya/2009help/API/class_m_fn_fluid.html),
> MFnFluid can take EITHER an MObject or an MDagPath; in either case,
> the typical way to get access to one of these "from scratch" for us
> scripters is through the use of MSelectionList:
>
> import maya.OpenMaya as om
> import maya.OpenMayaFX as omfx
>
> selList = om.MSelectionList()
> selList.add("myFluidNodeName")
> dag = om.MDagPath()
> selList.getDagPath(0, dag)
> fluidNode = omfx.MFnFluid(dag)
>
> Good luck!
>
> - Paul
>
> On Tue, Aug 18, 2009 at 5:54 PM, holofermes<[email protected]> wrote:
>
> > Hi!
> > I'm a first-poster, but a long-time-reader, so first of all
> > compliments to all of you guys!
> > I'm a MEL - Python user, and I know very little about C/C++.
> > I was presented with a problem a day ago, where I would have to
> > extrapolate data of a fluid shape, such as color, density, position,
> > and then bring them back to Houdini. Being able to read them in
> > Houdini won't be a problem (I hope). Being able to export them quickly
> > it's givining me headachess.
> > I tried to use mel to export data, and it works fine, but it just too
> > slow. So I started looking around and I found out that there has been
> > already somebody working something out
>
> >http://groups.google.com/group/python_inside_maya/browse_thread/threa...
>
> > and
>
> >http://groups.google.com/group/python_inside_maya/browse_thread/threa...
>
> > I kind of understand how does it work, but I can't get it to work my
> > self. I get stuck right at the beginning.
>
> > Questions:
>
> > fluidNode = OpenMayaFX.MFnFluid(node)
>
> > What is node supposed to be?
> > MFnFluid is supposed to get a "MDagPath const &" type. How can I get
> > "node" to become what MFnFluid wants?
> > I would like this to be working on a selection basis, so would the
> > "node" get a different parametrization?
> > I'm not sure what a MDagPath does as well.
>
> > More to come
>
> > Thanks,
> > Fabio.
>
>
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