My eyes hurt!
I really looked everywhere, and didn't find anything about how to pass
this kind of argument.
Please HELP!
///

On Aug 19, 6:36 pm, holofermes <[email protected]> wrote:
> Thanks!
> That's what I needed! I'm getting there!
> Now I'm running in a problem that I fear being big. MScriptUtil.
>
> the MFnFluid has a method getColors that as arguments needs 3 float
> *&. As I was looking around the group, and in the web, I couldn't find
> anything about passing a pointer and reference argument. If I pass it
> as
>
> pointerMagic = om.MScriptUtil()
> ptr = pointerMagic.asFloatPtr()
> ptg = pointerMagic.asFloatPtr()
> ptb = pointerMagic.asFloatPtr()
>
> the actual value that each float returns is:
> # Result: _b0144915_p_float #
>
> but when I pass these values to getColors():
>
> fluidNode.getColors(ptr,ptg,ptb)
>
> it raises a TypeError:
>
> # TypeError: in method 'MFnFluid_getColors', argument 2 of type 'float
> *&' #
>
> Question is:
> Any possibilities of pasing a reference as an argument to the
> function?
>
> Thanks!!!!!!!
> /Fabio
>
> On Aug 19, 12:59 pm, Paul Molodowitch <[email protected]> wrote:
>
> > Ah - you're starting down the path of API programming there.  If you
> > haven't already taken a look at them, the basic references to start
> > are:
>
> >http://download.autodesk.com/us/maya/2009help/API/index.htmlhttp://do......
>
> > Also, robthebloke had a good site on stuff on the api - sadly, it died
> > (go to robthebloke.org for a truly touching memorial)... - but
> > happily, like a good horror movie sequel, it was brought back to life
> > by Macey at:http://nccastaff.bournemouth.ac.uk/jmacey/RobTheBloke/www/
>
> > Also, a good book intro to the maya api 
> > is:http://www.amazon.com/Complete-Maya-Programming-Extensive-Kaufmann/dp...
>
> > Just to get you started: according to the maya docs
> > (http://download.autodesk.com/us/maya/2009help/API/class_m_fn_fluid.html),
> > MFnFluid can take EITHER an MObject or an MDagPath; in either case,
> > the typical way to get access to one of these "from scratch" for us
> > scripters is through the use of MSelectionList:
>
> > import maya.OpenMaya as om
> > import maya.OpenMayaFX as omfx
>
> > selList = om.MSelectionList()
> > selList.add("myFluidNodeName")
> > dag = om.MDagPath()
> > selList.getDagPath(0, dag)
> > fluidNode = omfx.MFnFluid(dag)
>
> > Good luck!
>
> > - Paul
>
> > On Tue, Aug 18, 2009 at 5:54 PM, holofermes<[email protected]> wrote:
>
> > > Hi!
> > > I'm a first-poster, but a long-time-reader, so first of all
> > > compliments to all of you guys!
> > > I'm a MEL - Python user, and I know very little about C/C++.
> > > I was presented with a problem a day ago, where I would have to
> > > extrapolate data of a fluid shape, such as color, density, position,
> > > and then bring them back to Houdini. Being able to read them in
> > > Houdini won't be a problem (I hope). Being able to export them quickly
> > > it's givining me headachess.
> > > I tried to use mel to export data, and it works fine, but it just too
> > > slow. So I started looking around and I found out that there has been
> > > already somebody working something out
>
> > >http://groups.google.com/group/python_inside_maya/browse_thread/threa...
>
> > > and
>
> > >http://groups.google.com/group/python_inside_maya/browse_thread/threa...
>
> > > I kind of understand how does it work, but I can't get it to work my
> > > self. I get stuck right at the beginning.
>
> > > Questions:
>
> > > fluidNode = OpenMayaFX.MFnFluid(node)
>
> > > What is node supposed to be?
> > > MFnFluid is supposed to get a "MDagPath const &" type. How can I get
> > > "node" to become what MFnFluid wants?
> > > I would like this to be working on a selection basis, so would the
> > > "node" get a different parametrization?
> > > I'm not sure what a MDagPath does as well.
>
> > > More to come
>
> > > Thanks,
> > > Fabio.
>
>
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