MPlug.elementByLogicalIndex(n) will automatically create a plug at that
index if one doesn't exist there. So your command just needs to find the
next available index. MPlug.getExistingArrayAttributeIndices will give you
the current indices.

-Chad


On Tue, Oct 27, 2009 at 7:03 PM, Jakub Krompolc <[email protected]>wrote:

>
> I`m trying to use arrayDataBuilder in the command, but it seems I
> can`t do that without dataBlock. And as documentation says "The data
> block is only valid during the compute method of the depend node", it
> looks like you can`t generate array attributes using command itself,
> even the node specified...
> I have made a trigger system (using int value on the node that command
> changes) to make array in "deform time" of node and this works, but
> there`s no clean way described for this. skin algorithm example
> (Writing Creature Deformers DVD) and weighstNode.cpp both don`t show
> how you technique how user can add his new array. Say, if you`re
> making a blendShape with multiple targets.
> Anyone knows more elegant way?
> >
>

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