thanks Chad! will try that. do you think I should still use
buildDataAttribute? I think this wouldn`t make sense anymore...

Jakub

On Oct 28, 3:18 am, Chad Vernon <[email protected]> wrote:
> MPlug.elementByLogicalIndex(n) will automatically create a plug at that
> index if one doesn't exist there. So your command just needs to find the
> next available index. MPlug.getExistingArrayAttributeIndices will give you
> the current indices.
>
> -Chad
>
> On Tue, Oct 27, 2009 at 7:03 PM, Jakub Krompolc 
> <[email protected]>wrote:
>
>
>
> > I`m trying to use arrayDataBuilder in the command, but it seems I
> > can`t do that without dataBlock. And as documentation says "The data
> > block is only valid during the compute method of the depend node", it
> > looks like you can`t generate array attributes using command itself,
> > even the node specified...
> > I have made a trigger system (using int value on the node that command
> > changes) to make array in "deform time" of node and this works, but
> > there`s no clean way described for this. skin algorithm example
> > (Writing Creature Deformers DVD) and weighstNode.cpp both don`t show
> > how you technique how user can add his new array. Say, if you`re
> > making a blendShape with multiple targets.
> > Anyone knows more elegant way?
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