thanks. I didn`t get to work on this again yet, but just went through
this PDF ILM skinning from A.Maiolo, couple of helpful notes about
array attributes
http://www.angelfire.com/ex2/andreamaiolo/skinningAtILM.pdf

On Oct 28, 4:19 pm, Chad Vernon <[email protected]> wrote:
> No, you cannot use arrayDataBuilder outside of the compute or deform
> methods.
>
> On Wed, Oct 28, 2009 at 7:09 AM, Jakub Krompolc 
> <[email protected]>wrote:
>
>
>
>
>
> > thanks Chad! will try that. do you think I should still use
> > buildDataAttribute? I think this wouldn`t make sense anymore...
>
> > Jakub
>
> > On Oct 28, 3:18 am, Chad Vernon <[email protected]> wrote:
> > > MPlug.elementByLogicalIndex(n) will automatically create a plug at that
> > > index if one doesn't exist there. So your command just needs to find the
> > > next available index. MPlug.getExistingArrayAttributeIndices will give
> > you
> > > the current indices.
>
> > > -Chad
>
> > > On Tue, Oct 27, 2009 at 7:03 PM, Jakub Krompolc <
> > [email protected]>wrote:
>
> > > > I`m trying to use arrayDataBuilder in the command, but it seems I
> > > > can`t do that without dataBlock. And as documentation says "The data
> > > > block is only valid during the compute method of the depend node", it
> > > > looks like you can`t generate array attributes using command itself,
> > > > even the node specified...
> > > > I have made a trigger system (using int value on the node that command
> > > > changes) to make array in "deform time" of node and this works, but
> > > > there`s no clean way described for this. skin algorithm example
> > > > (Writing Creature Deformers DVD) and weighstNode.cpp both don`t show
> > > > how you technique how user can add his new array. Say, if you`re
> > > > making a blendShape with multiple targets.
> > > > Anyone knows more elegant way?
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