Okay nice, so I don't have to worry about PyQt freezing the Maya UI or
spawning my own threads, or dealing with Pumpthreads. Thats a biiig
upgrade.

Thanks for the info!


On Mar 17, 1:24 pm, Chris G <[email protected]> wrote:
> On Wed, Mar 17, 2010 at 4:15 PM, shawnpatapoff <[email protected]>wrote:
>
> > So, what do I need to know to write UI's with QT? c++? Haven't had a
> > lot of luck using PyQt inside of maya.
>
> > Well, since 2011 is based on Qt, it should be much less painless than
>
> before to use PyQt inside Maya (once you have a working PyQt), because there
> won't be two event-loops to deal with, and the integration will be much
> tighter due to everything involved being QWidgets instead of a mixing native
> and qt windows.
>
> For C++, there are some API functions to help you, but primarily it's just a
> matter of plain C++ Qt in your plugin, and building against the same version
> of Qt that Maya uses.

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