Okay nice, so I don't have to worry about PyQt freezing the Maya UI or spawning my own threads, or dealing with Pumpthreads. Thats a biiig upgrade.
Thanks for the info! On Mar 17, 1:24 pm, Chris G <[email protected]> wrote: > On Wed, Mar 17, 2010 at 4:15 PM, shawnpatapoff <[email protected]>wrote: > > > So, what do I need to know to write UI's with QT? c++? Haven't had a > > lot of luck using PyQt inside of maya. > > > Well, since 2011 is based on Qt, it should be much less painless than > > before to use PyQt inside Maya (once you have a working PyQt), because there > won't be two event-loops to deal with, and the integration will be much > tighter due to everything involved being QWidgets instead of a mixing native > and qt windows. > > For C++, there are some API functions to help you, but primarily it's just a > matter of plain C++ Qt in your plugin, and building against the same version > of Qt that Maya uses. -- http://groups.google.com/group/python_inside_maya
