Just so understand it,
cmds.window('myWin')
cmds.columnLayout('myColumn')
cmds.button('myButton')
cmds.showWindow('myWin')
Is the same but instead of using ELF it's now using QT under the hood.
If this is the case, does that potentially mean more user end control
than before?
-shawn
On Mar 18, 2:48 pm, Ofer Koren <[email protected]> wrote:
> - "WIth PyQt or a C++ plugin, technically yes [embed maya qt widgets within
> a custom PyQt widget]"
> - "You need pyqt or a c++ plugin to get at the qt objects themselves"
>
> How does that work exactly? can you show an example?
>
> - Oferwww.mrbroken.com
>
> On Thu, Mar 18, 2010 at 8:02 AM, Chris G <[email protected]> wrote:
> > On Thu, Mar 18, 2010 at 4:21 AM, Ofer Koren <[email protected]> wrote:
>
> >> A couple of Maya 2011/Qt questions:
> >> - Is it possible to embed maya qt widgets within a custom PyQt widget?
>
> > WIth PyQt or a C++ plugin, technically yes, but how well this would work
> > would probably be case by case because maya qt widgets aren't designed to be
> > put into custom ui like that. There is a new command which will load a qt
> > designer xml file and create a maya qt ui based on it, that approach might
> > work better than creating a pure custom parent widget. What did you have in
> > mind?
>
> >> - Are the Qt methods/attributes of Maya widgets accessible from python? or
> >> is it still through string-based mel commands (where basic datatypes are
> >> passed around instead of actual Qt objects)?
>
> > No, it the same commands as before, just with qt implementation under the
> > hood. You need pyqt or a c++ plugin to get at the qt objects themselves.
>
> > - chris
>
> > --
> >http://groups.google.com/group/python_inside_maya
>
>
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