Yes and Yes

On Thu, Mar 18, 2010 at 6:10 PM, shawnpatapoff <[email protected]> wrote:
> Just so understand it,
>
> cmds.window('myWin')
> cmds.columnLayout('myColumn')
> cmds.button('myButton')
> cmds.showWindow('myWin')
>
> Is the same but instead of using ELF it's now using QT under the hood.
> If this is the case, does that potentially mean more user end control
> than before?
>
> -shawn
>
> On Mar 18, 2:48 pm, Ofer Koren <[email protected]> wrote:
>> - "WIth PyQt or a C++ plugin, technically yes [embed maya qt widgets within
>> a custom PyQt widget]"
>> - "You need pyqt or a c++ plugin to get at the qt objects themselves"
>>
>> How does that work exactly? can you show an example?
>>
>> - Oferwww.mrbroken.com
>>
>> On Thu, Mar 18, 2010 at 8:02 AM, Chris G <[email protected]> wrote:
>> > On Thu, Mar 18, 2010 at 4:21 AM, Ofer Koren <[email protected]> wrote:
>>
>> >> A couple of Maya 2011/Qt questions:
>> >> - Is it possible to embed maya qt widgets within a custom PyQt widget?
>>
>> > WIth PyQt or a C++ plugin, technically yes, but how well this would work
>> > would probably be case by case because maya qt widgets aren't designed to 
>> > be
>> > put into custom ui like that.  There is a new command which will load a qt
>> > designer xml file and create a maya qt ui based on it, that approach might
>> > work better than creating a pure custom parent widget.  What did you have 
>> > in
>> > mind?
>>
>> >> - Are the Qt methods/attributes of Maya widgets accessible from python? or
>> >> is it still through string-based mel commands (where basic datatypes are
>> >> passed around instead of actual Qt objects)?
>>
>> > No, it the same commands as before, just with qt implementation under the
>> > hood.  You need pyqt or a c++ plugin to get at the qt objects themselves.
>>
>> > - chris
>>
>> > --
>> >http://groups.google.com/group/python_inside_maya
>>
>>
>
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