Im not 100% sure this is what your asking,
But If you want to work out the orientation of a object based on the actual
mesh information,  rather than its transform.
I guess you could specify 3 vertex ID's which will allow you to calculate
the cross products and derive a orientation that way.
The vertex ID's would have to remain the same for it to work though.

Beau

-- 
http://groups.google.com/group/python_inside_maya

To unsubscribe from this group, send email to 
python_inside_maya+unsubscribegooglegroups.com or reply to this email with the 
words "REMOVE ME" as the subject.

Reply via email to