Hey Chad, Its not even close to ideal but setting up sybolic links is what I've reverted to. As far as I can tell render presets are hardcoded paths and use the nodePreset.
Cheers, Shawn On Mar 29, 8:26 pm, Chad Dombrova <[email protected]> wrote: > yeah, i vaguely remember looking into this. it turned out that maya has 3 > separate presets systems, the one available through the AE, the render > globals one, and one other that i can't remember offhand. they all work > differently! it should really be fixed, but we just gave up and created a > symbolic link from everyone's user preset dir to our server. > > this brings up a subject that has been going through my head lately. it would > be awesome to setup a git or mercurial repo of all of maya's scripts and > maintain a set of bug and feature patches on top of them. it would be a bit > of work to maintain, but it would be a very easy way to say "hey, autodesk. > it should work like this." > > -chad > > On Mar 29, 2010, at 4:45 PM, shawnpatapoff wrote: > > > Hey Guys, > > > We've been trying to get a global render presets folder working all > > day without any luck. It seems even when you set you preset path maya > > will only look locally for any settings. Has anyone else come accross > > this? The only place maya will write out Mental Ray render presets is > > the users presets folder. > > > Cheers, > > Shawn > > > -- > >http://groups.google.com/group/python_inside_maya > > > To unsubscribe from this group, send email to > > python_inside_maya+unsubscribegooglegroups.com or reply to this email with > > the words "REMOVE ME" as the subject. > > -- http://groups.google.com/group/python_inside_maya To unsubscribe from this group, send email to python_inside_maya+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
