Hey Chad,

Its not even close to ideal but setting up sybolic links is what I've
reverted to. As far as I can tell render presets are hardcoded paths
and use the nodePreset.

Cheers,
Shawn

On Mar 29, 8:26 pm, Chad Dombrova <[email protected]> wrote:
> yeah, i vaguely remember looking into this.  it turned out that maya has 3 
> separate presets systems, the one available through the AE, the render 
> globals one, and one other that i can't remember offhand.  they all work 
> differently!  it should really be fixed, but we just gave up and created a 
> symbolic link from everyone's user preset dir to our server.
>
> this brings up a subject that has been going through my head lately. it would 
> be awesome to setup a git or mercurial repo of all of maya's scripts and 
> maintain a set of bug and feature patches on top of them.  it would be a bit 
> of work to maintain, but it would be a very easy way to say "hey, autodesk. 
> it should work like this."
>
> -chad
>
> On Mar 29, 2010, at 4:45 PM, shawnpatapoff wrote:
>
> > Hey Guys,
>
> > We've been trying to get a global render presets folder working all
> > day without any luck. It seems even when you set you preset path maya
> > will only look locally for any settings. Has anyone else come accross
> > this? The only place maya will write out Mental Ray render presets is
> > the users presets folder.
>
> > Cheers,
> > Shawn
>
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