animCurves are locked during referencing full stop, I don't think
there's any way to unlock or edit them afterwards. It's a pain as one
of the things I often found is that you may want to reference in a
sequence, but shift the curve times round to suit. As far as I know
there's no way to over-ride this.



On 17 May 2010 20:06:00 UTC+1, Judah Baron <[email protected]> wrote:
> You can't just unlock a node that was locked in a referenced file. Depending 
> on what you want to do, there may be other ways of accessing the node. Can 
> you describe your use case a little?
>
> -Judah
>
>
> On Mon, May 17, 2010 at 11:13 AM, Brandon Harris <[email protected]> wrote:
>>
>> isn't it like
>>
>> import maya.cmds as cmds
>>
>> cmds.lockNode(nodeName, lock=False)
>>
>> Brandon L. Harris
>>
>> On May 17, 12:53 pm, ynedelin <[email protected]> wrote:
>> > hey all
>> >
>> > does anyone know of a way to unlock a referenced node?
>> >
>> > in particular an animcurve node?
>> >
>> > yury
>> >
>> > --http://groups.google.com/group/python_inside_maya
>>
>> --
>> http://groups.google.com/group/python_inside_maya
>
> --
> http://groups.google.com/group/python_inside_maya

-- 
http://groups.google.com/group/python_inside_maya

Reply via email to