Actually there is a mel global that can over ride the default locking on a node type/attr basis. I've never run it but remember reading about it when we first looked into a referenced pipeline.
getLockReferenceExcludedNodeTypes() getLockReferenceExcludeAttributes() theres a chunk in the manuals that go over it. Not sure if that's what you're after or not Mark On 17 May 2010 21:35, Mark Jackson <[email protected]> wrote: > animCurves are locked during referencing full stop, I don't think > there's any way to unlock or edit them afterwards. It's a pain as one > of the things I often found is that you may want to reference in a > sequence, but shift the curve times round to suit. As far as I know > there's no way to over-ride this. > > > > On 17 May 2010 20:06:00 UTC+1, Judah Baron <[email protected]> wrote: >> You can't just unlock a node that was locked in a referenced file. Depending >> on what you want to do, there may be other ways of accessing the node. Can >> you describe your use case a little? >> >> -Judah >> >> >> On Mon, May 17, 2010 at 11:13 AM, Brandon Harris <[email protected]> >> wrote: >>> >>> isn't it like >>> >>> import maya.cmds as cmds >>> >>> cmds.lockNode(nodeName, lock=False) >>> >>> Brandon L. Harris >>> >>> On May 17, 12:53 pm, ynedelin <[email protected]> wrote: >>> > hey all >>> > >>> > does anyone know of a way to unlock a referenced node? >>> > >>> > in particular an animcurve node? >>> > >>> > yury >>> > >>> > --http://groups.google.com/group/python_inside_maya >>> >>> -- >>> http://groups.google.com/group/python_inside_maya >> >> -- >> http://groups.google.com/group/python_inside_maya > -- http://groups.google.com/group/python_inside_maya
