put the custom class in a separate file worked!! and using the maya.mel.eval() call makes the ctrl+z undo the whole thing! sweeeet~
thanks a lot guys! -ling On Feb 8, 12:38 am, Ofer Koren <[email protected]> wrote: > When you call the 'python' mel-command, you're essentially running that > python code in the "__main__" module (the script editor window). This means > that only variables/functions defined in that __main__ module will be > available to the python call, and definitions made in the module where the > python call is made will not. > So you'll have to refer to your module where your definitions exist in order > to use them. You can do this generically like so: > > cmd = "import %s; mayaString=%s.customClass(); mayaString.doit()" % > (__name__, __name__) > mm.eval('python("%s")' % cmd) > > (beware of sys.path.append(...) as it will keep adding to your python path > in each cmd call and slow down your python import mechanism; use it only if > needed - i assume that since the module is actually running it is already > imported and so it probably already exists in the python path) > > - Oferwww.mrbroken.com > > On Tue, Feb 8, 2011 at 7:43 AM, Ling <[email protected]> wrote: > > Thanks for the replay guys: > > > @Adam, I am not sure, will give it a try.. > > > @Chad, the reason I am doing this is hoping if I can have some better > > call back if hit "ctrl-Z" in maya. > > I could just run the python command directly, but the ctrl+z would > > only undo the last step defined in the customClass().doIt() > > > @C. B. Esquire: currently the customClass is in the same file as the > > caller functions, > > but I will try to make it a separate file and see how it works, thanks > > for the suggestion! > > > thanks again! will report after try it in the morning! > > > -ling > > > On Feb 7, 8:27 pm, "C. B. Esquire" <[email protected]> wrote: > > > if youre in a python module, which is overriding mel procs, this is a > > > perfectly good reason to use python calls in the proc override > > > if this is the case, you you can import the module in the same call, to > > > throw to maya.mel to eval ~ > > > > cmd = 'python("import > > > sys;sys.path.append(\'/the/path/to/your/script\');import yourModule; > > > mayaString=customClass();mayaString.doit()");' > > > mm.eval(cmd) > > > > On Tue, Feb 8, 2011 at 4:59 PM, Chad Dombrova <[email protected]> wrote: > > > > > > cmd = 'python(\"mayaString = customClass()\");' > > > > > cmd += 'python(\"mayaString.doit()\");' > > > > > > maya.mel.eval(cmd) > > > > > wait, i don't get it. why are you using maya.mel.eval to run python > > code? > > > > > -chad > > > > > -- > > > >http://groups.google.com/group/python_inside_maya > > > -- > >http://groups.google.com/group/python_inside_maya > > -- http://groups.google.com/group/python_inside_maya
