if you want a mel-like undo queue, just use undoInfo(openChunk=1) and undoInfo(closeChunk=1) to wrap the code that affect the queue.
On Thu, Feb 10, 2011 at 8:41 PM, C. B. Esquire <[email protected]>wrote: > glad to know it worked, > > Ofer is absolutely correct, appending or inserting ( sys.path.insert(0, > yourModulePathHere) ) will just keep adding it > however, One quick now Ling, that code I gave was meant to be run (and will > work) within the module it's importing (I know that sounds strange) > > On Wed, Feb 9, 2011 at 8:11 AM, Ling <[email protected]> wrote: > >> put the custom class in a separate file worked!! >> >> and using the maya.mel.eval() call makes the ctrl+z undo the whole >> thing! sweeeet~ >> >> >> thanks a lot guys! >> >> -ling >> >> On Feb 8, 12:38 am, Ofer Koren <[email protected]> wrote: >> > When you call the 'python' mel-command, you're essentially running that >> > python code in the "__main__" module (the script editor window). This >> means >> > that only variables/functions defined in that __main__ module will be >> > available to the python call, and definitions made in the module where >> the >> > python call is made will not. >> > So you'll have to refer to your module where your definitions exist in >> order >> > to use them. You can do this generically like so: >> > >> > cmd = "import %s; mayaString=%s.customClass(); mayaString.doit()" % >> > (__name__, __name__) >> > mm.eval('python("%s")' % cmd) >> > >> > (beware of sys.path.append(...) as it will keep adding to your python >> path >> > in each cmd call and slow down your python import mechanism; use it only >> if >> > needed - i assume that since the module is actually running it is >> already >> > imported and so it probably already exists in the python path) >> > >> > - Oferwww.mrbroken.com >> > >> > On Tue, Feb 8, 2011 at 7:43 AM, Ling <[email protected]> wrote: >> > > Thanks for the replay guys: >> > >> > > @Adam, I am not sure, will give it a try.. >> > >> > > @Chad, the reason I am doing this is hoping if I can have some better >> > > call back if hit "ctrl-Z" in maya. >> > > I could just run the python command directly, but the ctrl+z would >> > > only undo the last step defined in the customClass().doIt() >> > >> > > @C. B. Esquire: currently the customClass is in the same file as the >> > > caller functions, >> > > but I will try to make it a separate file and see how it works, thanks >> > > for the suggestion! >> > >> > > thanks again! will report after try it in the morning! >> > >> > > -ling >> > >> > > On Feb 7, 8:27 pm, "C. B. Esquire" <[email protected]> wrote: >> > > > if youre in a python module, which is overriding mel procs, this is >> a >> > > > perfectly good reason to use python calls in the proc override >> > > > if this is the case, you you can import the module in the same call, >> to >> > > > throw to maya.mel to eval ~ >> > >> > > > cmd = 'python("import >> > > > sys;sys.path.append(\'/the/path/to/your/script\');import yourModule; >> > > > mayaString=customClass();mayaString.doit()");' >> > > > mm.eval(cmd) >> > >> > > > On Tue, Feb 8, 2011 at 4:59 PM, Chad Dombrova <[email protected]> >> wrote: >> > >> > > > > > cmd = 'python(\"mayaString = customClass()\");' >> > > > > > cmd += 'python(\"mayaString.doit()\");' >> > >> > > > > > maya.mel.eval(cmd) >> > >> > > > > wait, i don't get it. why are you using maya.mel.eval to run >> python >> > > code? >> > >> > > > > -chad >> > >> > > > > -- >> > > > >http://groups.google.com/group/python_inside_maya >> > >> > > -- >> > >http://groups.google.com/group/python_inside_maya >> > >> > >> >> -- >> http://groups.google.com/group/python_inside_maya >> > > -- > http://groups.google.com/group/python_inside_maya > -- http://groups.google.com/group/python_inside_maya
